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Mind-controlled drones and weapons were not enough to overcome the sense that we had played all this before, and the studio seemed to have so little faith in its writing that it gave players the chance to play campaign missions in any order. Treyarch decided to double down on the futuristic elements of the Black Ops games with Call of Duty: Black Ops III, and it was the first time it failed to excite.
#GETTING GOOD AT COD 4 MODERN WARFARE FULL#
Read the full Call of Duty: Ghosts review 16. Getting a sniper headshot still felt amazing, even if you had done it all before. Multiplayer also made no attempt to innovate, but it was, at the very least, well-designed. Part of it was in space, part of it was in urban areas, and part of it was in the foliage, but it lacked a strong villain or the mystery we’ve come to expect from Call of Duty. The first Call of Duty game released on Xbox One and PlayStation 4, Call of Duty: Ghosts had very little to differentiate itself from the series’s past games. Read the full Call of Duty: Infinite Warfare review 17. The game’s potential only made the disappointment and frustration even harder to swallow in-game. Multiplayer wasn’t much better, thanks to the poor map design. A substantial amount of flinching made combat a pain in single-player. The problem was that the shooting just felt wrong. We loved that the characters felt like real people, and the freedom to select side objectives helped with development. The bleak story was somehow understated despite featuring interplanetary travel. It even included some great spaceship combat segments. The game’s campaign ditched the linear, mission-to-mission approach and instead let players pick and choose side objectives to complete. It pains us to put Call of Duty: Infinite Warfare so low on our list because Infinity Ward had huge ambitions for its release (and so did we). Call of Duty 3 is the rare Call of Duty game that you are better off avoiding. Still, it lacked the polish or characters to carry it forward. The campaign mode attempted to change things up by including a Canadian section and a struggling mechanic for melee combat. The game failed to impress, with a less-engaging multiplayer mode stuck between Call of Duty 2’s approach and the Call of Duty 4 formula. Treyarch released it after a very short development when they took control of the franchise. Unfortunately, Call of Duty 3 did not fare as well as its predecessor. The Xbox 360 saw exponential growth in sales during 2005 thanks to the Call of Duty 2, which remains popular to this day.